Levitation
Lower gravity (85/75/65%), you jump higher.
No races. You build your own combo. 60 skills, like on 1.6.
Lower gravity (85/75/65%), you jump higher.
33/67/100% chance to get your weapons back after you die.
11-23% chance to throw the enemy into the air.
You start the round with 110-135 HP.
You and nearby teammates get 2 HP every 6-5.2 seconds.
You steal 2-3% of the enemy's money with every hit (max $150).
You get extra armor that regenerates by itself.
You heal 7-28% of the damage you deal.
You return 5-10% of the damage (max 25) and get armor.
Jump 1-3 more times in the air.
Repair the armor of the teammate you aim at and earn XP. You see a blue shield above players with damaged armor.
Heal the teammate you aim at and earn XP. Level 2: also cures poison/disease, level 3: also fire. You see a red cross above wounded players.
10-50% chance per round to look like an enemy.
You run faster (260-302 speed).
7-19% chance to turn the enemy into a zombie: green, skull above, jumps by itself every 3 seconds.
8-24% chance to freeze the enemy for 1 second.
Plant 1-3 totems at your feet that strike nearby enemies with lightning.
Aim at an enemy and blind them for 3 seconds.
For 5 seconds your magazine never empties.
8-24% chance to slap the enemy (7-9 damage).
You return 7-28% of the damage you take (max 30).
Teleport where you aim (bind wcteleport). Cooldown 35s (25s with Intellect 17).
6-13% chance for a bullet to deal 2x extra damage.
Remove Hex (zombie) from the teammate you aim at and earn XP.
When you jump next to an enemy you kick them (10-28 damage), push them and they may drop their weapon.
7-22% chance to infect the enemy (damage over time + slow).
Needs Leather Skin 3 + Vampiric 1. Better armor, Vampiric also steals armor.
7-22% chance to poison the enemy (damage over time).
HE grenade deals 2.5x-3.5x damage.
You are invincible for 3 seconds (5 with Intellect 18).
Teleport back to your base (1-3 gates per round).
You and the enemy you aim at drop your weapons; you get an MP9.
A locust swarm hits a random enemy on the map (20-60 damage) and slows them.
You become partly invisible (even more with the knife out).
25-100% chance per round to revive the first teammate who dies.
The first victim of your HE grenade each round takes double damage and burns.
15% chance to break the enemy's Helm of Excellence (passive).
You steal 5-7% of the enemy's reserve ammo.
12-75% chance per round that enemy ultimates can't touch you.
A fake copy of you appears where you aim and stays 15 seconds, once per round (bind wcdecoy).
Passive: the first time you die in a round, you respawn with 50 HP.
Aim at an enemy: the lightning deals 75 damage and jumps to nearby enemies.
Aim at a teammate and give them a shield that absorbs part of the damage they take.
Aim at an enemy and trap them in roots for 10 seconds: they can't move.
Throw flames in front of you; enemies hit burn for 4 seconds. 5 uses, then cooldown.
When you die you explode and hurt nearby enemies. You can also detonate yourself: press once to arm, press again to explode.
Silent steps: enemies can't hear your footsteps (passive).
5-15% chance to spawn as a Mole in the enemy base at round start.
HE grenade splits into 1-4 small bombs.
Throw a rope where you aim and swing like Tarzan; press again to let go. Level = uses per round.
7-13% chance to dodge a bullet (+2% for every Dexterity point).
You deal 7-13% extra damage (from level 2, like on 1.6; +4% with Intellect 16).
Throw a hook where you aim and fly there (you stay hooked); press again to let go. Level = uses per round.
Your smoke grenade becomes an ice bomb: explodes after 1.6s, deals damage (5-15 x level), always chills and may freeze for 4s. You get one every 30 seconds.
The enemy rots: damage every 3 seconds and they are slowed.
Grab the enemy you aim at and hold them in front of you; press again to let go.
Needs Bash 3 + Trueshot 2. 4-8% chance to freeze or slow the enemy; while crippled they can't use their ultimate.
Aim at an enemy and ruin their aim for 5 seconds.
A lightning bolt from the sky strikes the enemy you aim at.
Earthquake around the enemy you aim at: hits all enemies in the area.